

Move this down so we can see the attributes.
#Houdini engine c4d how to
I'm just going to show you in a bit how to change that number. You can see that there are very, very small fragments. And if I press play, you will see the cube is going to start falling. If I press space bar and the right mouse button, you can see I've got a kind of a fractured cube here. So what I'm going to do is space bar, middle mouse to go down. And you can see the blue little button here. I want to get these points, and I want to insert them in the second little input, and then I'm going to drag this and put it in the first, and take the output and put it there so we can rid of that. And what you have to do in this case is define space bar, right mouse, middle mouse. I'm going to make some more space by dragging this up and dragging this left, pressing H and L to get things organized, although that didn't work exactly as I want it. So I'm going to tab, type 'fracture,' and somewhere here is the Voronoi Fracture. And the next thing I want to do is fracture my object. Now if I select this, you will see that we have points scattered on our cube. Now what I'm going to do, space bar, right mouse button to zoom out. And what I'm going to do is I'm going to add a couple of things. And here, I'm going to press space bar and right mouse button to zoom in, and middle mouse button to pan. And we need to add something to this setup in order to see our cube break into pieces. How do I do that? Well, let's go back here. So our cube is falling, but it's not breaking. But anyway, you can find these on tutorials. If you want to zoom in and out, you press space bar and right mouse button, and you can press space bar and middle mouse button to pan, and press space bar and left mouse button to tumble. Now it's going to play in its proper frame rate. So let me rewind here, and we need to see this in the real time, so go down here and click on the little watch. And let's press play again, and the cube falls, and it bounces. Again, in shelf tools, rigid bodies, let's add a ground plane. But as you can see, we've added dynamics. Now if I press play, you will see that the cube is going to fall, and that's not very interesting. Go to the green over here, click and drag, and raise it up. I'll go here to my gizmo just make sure that this little button is selected there. The next thing I want to do is select the box. I think it stands for dynamics operator network or something like that. And you can see that this AutoDOPNetwork has been added. So there are no nodes missing outside this view. And one is the H for home, and it actually zooms in and we can see all our nodes. One is the L for layout, and it kind of lays things out nicely. Now there are two shortcuts you need to learn. Actually, it's not the change of a name, it's an added node. And it's going to ask me a question, and I'm going to click on this button RBD Fractured Object. I'm going to click on the RBD Fractured Object. The shelf tools do some pre-processing and add nodes for us, and they're quite convenient. This is a shelf, and these are the shelf tools. With the box selected, I'm going to go up here, okay, and select the rigid body. In Houdini, let's tab and type 'box, ' and drop a box. Let's create an asset that destroys stuff. What's more fun than making things? Well, for me, it's breaking things.
